| shoop
| Joined: 17 Aug 2006 | Posts: 35 | : | | Items |
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Posted: Wed Aug 23, 2006 8:46 am Post subject: solving method generality |
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The following solving techniques are in the index:
Line-Box Interactions
Subsets
X-Wing, Swordfish & Similar patterns
Fishy Cycles - Turbot Fish - Broken Wing
Coloring
Advanced Coloring (Super,Multi,Ultra)
Templates
XY-wing , XYZ-Wing
Uniqueness
BUG (Lite)
ALS - Almost Locked Sets
Nice Loops
POM - Fillet-O-Fish (Finned Fish)
Tabling - Bifurcating Implication Chains
3D Chains -Medusa
There are also the very basic techniques in the suducue manual:
Naked Singles
Last Digits
Hidden Singles
Squeezing
Cross-Hatching
Locked Candidates
And I found mention of two further advanced methods:
Nishio
Bowman bingo
I was wondering, which technique generalises which? I think a graph of the "generalises" relation would be really helpful; it probably also would help out people who are new to the forums. Is anyone inclined to make a nice graph? I am currently learning about all these methods but I have a hard time getting the big picture. |
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