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Simple Sudoku - Puzzle maker and solver for Windows
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Guy-in-Spain

Joined: 19 Jul 2005
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PostPosted: Tue Jul 19, 2005 11:16 am    Post subject: The colours methods without colours? Reply with quote

Hi Angus: If you're interested, please see my homonymous post on the DT "Tips and Tricks" board. Comments welcome. Thanks - Guy
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angusj
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PostPosted: Tue Jul 19, 2005 11:32 am    Post subject: Re: The colours methods without colours? Reply with quote

Guy-in-Spain wrote:
Hi Angus: If you're interested, please see my homonymous post on the DT "Tips and Tricks" board. Comments welcome. Thanks - Guy

Hi again Guy-in-Spain. What you're describing there seems to be another way to do colors (but without color). I'm surprised that Simple Sudoku wasn't able to solve the puzzle you mentioned. Perhaps you were using an older version. Anyhow, I don't know or have access to the puzzle you mentioned - are you able to post it here??

Angus

ps: Getting pretty close to finishing a major upgrade to Simple Sudoku - looks a lot nicer, has undo and redo and will have better /simpler filtering /coloring among other things. (I guess realistically it's about 3-4 days away.) Click here for a preview of the new look.
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scrose

Joined: 01 Jun 2005
Posts: 23
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PostPosted: Tue Jul 19, 2005 12:53 pm    Post subject: Reply with quote

I think I've found a couple small bugs.

Start a blank grid by pressing F2. Place a 1 at r1c1. I move the cursor to r1c2 and press 1 on the keyboard; the cell (correctly) remains unfilled. Press Ctrl + C. Paste the contents of the clipboard into a text editor and you will see a zero (rather than a period) at r1c2.

On a related note, start a blank grid by pressing F2. Place a 1 at r1c1. Then right-click on cell r1c2; the pop-up menu still has the option "Make 1".
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Guy-in-Spain

Joined: 19 Jul 2005
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PostPosted: Tue Jul 19, 2005 12:56 pm    Post subject: Diabolical 19 Reply with quote

It's the number 19 "Diabolical" puzzle from the Daily Telegraph of March 11th (available from their puzzle archive)...

.96|2..|5..
.3.|.6.|4..
.7.|5.1|...
-----------
...|1..|.8.
6..|4.8|..7
.8.|..6|...
-----------
...|9.4|.6.
..9|.7.|.1.
..2|..5|89.

I have Simple Sudoku version 3.4. When I say the program couldn't solve it, I mean using F11; I haven't tried the colours method on it.

Best - Guy
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angusj
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PostPosted: Tue Jul 19, 2005 1:06 pm    Post subject: Reply with quote

scrose wrote:
I think I've found a couple small bugs.

Thanks scrose, they'll be fixed soon.
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angusj
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PostPosted: Tue Jul 19, 2005 1:10 pm    Post subject: Re: Diabolical 19 Reply with quote

Guy-in-Spain wrote:
I have Simple Sudoku version 3.4. When I say the program couldn't solve it, I mean using F11; I haven't tried the colours method on it.

Thanks Guy. Yes, you're right, Simple Sudoku can't solve that one.
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Nick70

Joined: 08 Jun 2005
Posts: 160
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PostPosted: Tue Jul 19, 2005 3:58 pm    Post subject: Reply with quote

Hi Angus, I have a couple of suggestions as well.

1)
Currently, when you are filtering pencilmarks you cannot remove candidates from a cell. You have to Ctrl-Z to show all pencilmarks again, and only then you can exclude the candidate.

This is not the kind of thing you would like to do when e.g. looking for a swordfish. Inthat case you would want to filter for a specific pencilmark, recognize the swordfish, remove the candidate from all relevant cells, and then go on with the problem.

I understand that this limitation is probably related to the need to "undo" to show again all pencilmarks.

2)
Coloring is only possible on a whole cell (and only when filtering pencilmarks). This is ok to apply simple coloring, but not advanced coloring, which requires to color the single pencilmarks.

I understand that it would need some rethinking of the interface, but being able to color the single pencilmarks, and seeing colors in the board wholly populated with pencilmarks would be a great help with the kind of advanced problems I build Smile
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angusj
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PostPosted: Tue Jul 19, 2005 10:41 pm    Post subject: Reply with quote

Nick70 wrote:
I understand that it would need some rethinking of the interface, but being able to color the single pencilmarks, and seeing colors in the board wholly populated with pencilmarks would be a great help with the kind of advanced problems I build Smile

Hi Nick.
Yes, you're right, it does require 'rethinking of the interface' which is just what I've done and hoping to release in the next few days.

I didn't like the way I'd implemented filtering & coloring either, they were late extensions to the original design and more a test of how useful they'd be. Now I see just how useful they are I have rewritten Simple Sudoku from the ground up so filtering & coloring among other things are a lot better and completely independant of each other and the undo mechanism. In other words, you'll be able to color and or filter without restrictions including assigning big numbers and removing candidates.

The other thing I'm contemplating adding (probably not in the next few days though) is filtering on pairs too.

I'll be looking for beta testers in the next day or two because undoubtedly some critters will slip through the net Very Happy.

Edit: Here's a couple of screenshots of what's coming up ...
swordfish
colors
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angusj
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PostPosted: Sun Jul 24, 2005 4:45 am    Post subject: Reply with quote

Version 3.5s has just been released.

* Added a 'Block invalid moves' menu option.
* Added hint count and invalid move count to the 'finished' message.
* Removed several minor bugs.

http://angusj.com/sudoku

nb: 'Block invalid moves" still needs minor tweaking for those puzzles that Simple Sudoku can't solve by logic. However, that wont be a problem for puzzles that Simple Sudoku makes itself.
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Nick70

Joined: 08 Jun 2005
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PostPosted: Sun Jul 24, 2005 3:14 pm    Post subject: Reply with quote

A suggestion for the keyboard interface.

Normally, if you select a cell that has only one candidate and press enter, the big number is placed in the grid.

It would probably make sense for the same behaviour to apply when you are filtering. E.g. if I filter the '3' pencilmarks, if I select a cell and press enter place 3 there.

I would also suggest that this behaviour should only happen (in both cases) when pencilmarks are shown. Currently it works even if pencilmarks are disabled.


May I also suggest to reorganize the menus in a more rational way?
Here is a layout that I think makes more sense:

File
Create New >> (Manual input, easy, etc.)
Open
Save
Start
Restart
Print
Exit

Edit
Undo
Redo
Copy to Clipboard
Paste from Clipboard
Exclude Candidates

View
Layout >>
Show Timer
Show Candidates
Filter Candidates >>

Help
Contents
Block Invalid Moves
Hint
Solve Next Step
About


Also about the "Layout" option. Wouldn't it be possible to make the window freely resizable and adjust the cell size accordingly?
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angusj
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PostPosted: Sun Jul 24, 2005 10:21 pm    Post subject: Reply with quote

Nick70 wrote:
A suggestion for the keyboard interface.

Nick, I agree with all your suggestions. I'll see what I can do Very Happy.

However, regarding the layout & cell sizes - aren't the current three options sufficient choice? Is the largest not large enough or do you really just want to 'fine tune' the size?
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Nick70

Joined: 08 Jun 2005
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PostPosted: Sun Jul 24, 2005 10:45 pm    Post subject: Reply with quote

angusj wrote:
However, regarding the layout & cell sizes - aren't the current three options sufficient choice? Is the largest not large enough or do you really just want to 'fine tune' the size?


I find the current sizes adequate, but I think it would be even better if the user was allowed to simply resize the window instead of looking for a menu option. It's just that it doesn't seem a difficult thing to implement and it would make the program feel more user friendly. I don't like windows that cannot be resized.
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sieler

Joined: 23 Jul 2005
Posts: 14
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Location: Cupertino,CA

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PostPosted: Mon Jul 25, 2005 3:09 am    Post subject: typos & invalid moves Reply with quote

Hi, I like the 3.5u fix that no longer treats F11 as a hint
when there's a only single digit in a square, thanks!

Now to get innocent typos not considered invalid moves :)
E.g., a square with only a 3 in it ... if I move there and
hit 4, that should'nt be considered an invalid move ...
particularly when it was a given square :)

It would be interesting to poll users ... do they prefer
keyboard or mouse interaction? I find that I play
SS almost exclusively with the keyboard.

thanks,

Stan
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angusj
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PostPosted: Mon Jul 25, 2005 3:27 am    Post subject: Re: typos & invalid moves Reply with quote

sieler wrote:
Now to get innocent typos not considered invalid moves Smile

I agree that if it's not a candidate it shouldn't be considered an invalid move. That'll be fixed.


sieler wrote:
It would be interesting to poll users ... do they prefer
keyboard or mouse interaction?

I've tried pretty hard to accommodate both modes of interaction Very Happy.


Last edited by angusj on Mon Jul 25, 2005 11:39 pm; edited 1 time in total
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angusj
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PostPosted: Mon Jul 25, 2005 7:03 am    Post subject: Reply with quote

angusj wrote:
Nick, I agree with all your suggestions. I'll see what I can do.

OK, those suggestions are all pretty much implemented and available for download... http://angusj.com/sudoku
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