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| JasonLion
| Joined: 16 Nov 2008 | Posts: 61 | : | Location: Silver Spring, MD | Items |
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Posted: Tue Jan 27, 2009 1:40 am Post subject: |
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The greatest depth I have seen is in the high 30s, so I set the max to 40 and it has solved every puzzle I have. |
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| Adak
| Joined: 27 Feb 2008 | Posts: 87 | : | | Items |
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Posted: Tue Jan 27, 2009 2:35 am Post subject: |
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Now I'm confused - the array G[] is only sized for 32 elements. Did you enlarge G[] to 40, as well?
Seems Pidx (which Max Depth is compared with), would go out of bounds of the G[] array at 40, otherwise. Or is Pidx constrained?
I'm being so particular because I have billions of grids to be tested, and more piling up 24/7. |
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| briturner
| Joined: 14 Oct 2008 | Posts: 75 | : | | Items |
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Posted: Tue Jan 27, 2009 3:08 am Post subject: |
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Greetings,
People have found a couple issues with my solver that I have released fixes for. Version 05b (Nov 08) increased the guesses to 62. Version 05c (Jan 09) also fixed a problem with sending near complete puzzles into the solver.
Here is the latest link:
http://www.tttarabians.com/sudoku/bb_sudoku_v05c.zip
That is the last version I released, though I have posted preliminary code for the generic fishy method and the 1 step commonality. V06 also included a normalizer and puzzle generator which I was never real happy with, so I have not released the code. It also included a rating based on what methods are needed to solve the puzzle, but only categorizes the puzzles into 4 categories.
Version 07 does killer sudoku and the greater and less than puzzles. I am also in the process of adding jigsaws, diagonals, windows, larger grids (all really just the same code). Of course, this is just in my spare time, so no timeline for when it will be done.
brit |
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| Adak
| Joined: 27 Feb 2008 | Posts: 87 | : | | Items |
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Posted: Tue Jan 27, 2009 8:53 pm Post subject: |
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Thanks for the updated program, Brit. That does the trick for my obstinate grids (so far).
In the help it mentions "-m" as an option, but I didn't see any explanation of what "-m" does.
Have you received any feedback on your revised algorithm, yet? I haven't examined it in detail yet, but your description made it sound like something perhaps new and different. |
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| briturner
| Joined: 14 Oct 2008 | Posts: 75 | : | | Items |
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Posted: Tue Jan 27, 2009 9:42 pm Post subject: |
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Greetings,
Someone once said it is much easier to code then to document. This is very true.
The -m options allow you to turn on and off individual solving methods. For example, it you wish to study the timing differences when using subsets, and not using subsets, you would use these two commands:
bb_sudoku_v05 -ms+ < t.txt (this uses subset checking)
bb_sudoku_v05 -ms- < t.txt (this turns off subset checking)
If you want to see if a puzzle can be solved without guessing and only using naked and hidden singles, you would use
bb_sudoku_v05 -mg- -ml- < t.txt (turns off guessing and locked candidates)
I see I did not update the help text for the -mg commands. sorry.
For the 1 step commonality, first, I can not really determine if it is unique or different from anyone else's. I rarely look at how other people have done their code since the challenge and enjoyment for me is developing my own ideas. I do accept suggestions for improvement, but the basic ideas for all these are my own, even if other peoples did it the same way before me. I believe the DLX code was the only other solver I have actually examined in detail. When I needed improvement, I went to a guide for solving by hand for suggestions, rather than look at other peoples code.
Also, I would not really call the 1 step commonality new, but rather a generalization of many old techniques. It works great for programming solutions, but is difficult for hand solving. I basically use it to give a general rating (if I need to use the 1 step it is rated hard, if I need to use the 2 step it is rated insane). I have not found a puzzle that needed more then that.
brit |
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| Adak
| Joined: 27 Feb 2008 | Posts: 87 | : | | Items |
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Posted: Wed Jan 28, 2009 3:21 am Post subject: |
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Thanks, Brit!
I'm setting aside some time to study your algorithm, as well as DLX/Algorithm X.
Very |
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| coloin
| Joined: 05 May 2005 | Posts: 97 | : | | Items |
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Posted: Sat Jan 31, 2009 10:15 am Post subject: |
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Hi, commendable work on your program
gsf wrote: | CAVEATS
This is a puzzle and algorithm analysis program.
Look elsewhere for interactive gaming and GUIs.
Its easier to solve than to generate,
and easier to generate than to rate,
and much easier to code than to document. |
hope you dont mind....but ive sent you a batch of puzzles.
perhaps you could indicate which is the best method / command for rating such tricky puzzles.
comparing to -q2 and suexratt and champagne's methods may well prove interesting
here is another one for you to look at
Code: | ....3.7.5.8.4...9.5.........2..48..........2.6.92...........1...6.9...4...1..7..3 #colz001 | 5.362 msec
using bb_sudoku_v05c -ms+ < test0.txt [on my machine]
Code: | .......39.....1..5..3.5.8....8.9...6.7...2...1..4.......9.8..5..2....6..4..7.....#golden nuggett | 4.646 msec
unfortunatly the isomorhpic variation is disapointing with this puzzle......
perhaps more consistant results may be obtained with an average value over several thousand isomorphs - althoug this wasnt enough with suexratt !
C |
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| zhouyundong
| Joined: 22 Nov 2008 | Posts: 43 | : | | Items |
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Posted: Sun Feb 01, 2009 12:28 pm Post subject: |
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ok,I update my website.
www.eightclock.com
the wet site's speed is a bit slow,you can download my new version. |
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| briturner
| Joined: 14 Oct 2008 | Posts: 75 | : | | Items |
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Posted: Mon Feb 02, 2009 1:53 am Post subject: |
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Greetings,
on the matter of rating, I completely agree with gsf, generating a rating is hard, and somewhat subjective. even with 10000 iterations suexratt had a good 15% variation, my attempt at a rating had similar problems (yes I did try). The biggest problem with generating a rating with my code is that I wanted a very generic solver. So I do not differentiate between a hidden quad and a naked pair, or an X-Wing and a Jellyfish. I wanted code that could also be used in larger grids (well, locked candidates are having to be rewritten for jigsaws).
I could use timings, but them there are problems running from PC to PC. There is also a problem with Windows XP and AMD cores which gives negative timings from time to time. Linux times vary a bit as well, so timing is not a good method to base a rating on.
Anyways, my solution for ratings was to generate a category based on the hardest method needed to solve the puzzle (no guessing allowed). I then feed them into gfs's sudoku program to get -q1 and -q2 ratings. Still not the best, since some puzzles I categorize as expert level get a q1 rating under 1000 (my best from my generator is a 98771 q1 rating).
I have been playing around a bit, trying things. saved a little time on harder puzzles (6% faster on the Pearly6000), but much better on the gen 500k test (almost twice as fast). I will clean up ver 6, remove the parts I didn't like. That will get the categorizing and all my generic methods out. I will not have the Greater than solver or killer solver in the build.
zhouyundong, i looked at your site. though I don't understand some of the variations, like the second puzzle. 2 blocks can not equal 28, so it is not addition. I'll message you separately.
brit |
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| zhouyundong
| Joined: 22 Nov 2008 | Posts: 43 | : | | Items |
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Posted: Mon Feb 02, 2009 11:51 am Post subject: |
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28 is 5 girds(2 separate blocks) .
I will not have the Greater than solver or killer solver in the build. what does it mean? |
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| Adak
| Joined: 27 Feb 2008 | Posts: 87 | : | | Items |
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Posted: Wed Feb 04, 2009 12:12 am Post subject: |
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Hi Brian,
I'm looking at your BB solver ver. 5c, and wondering when, if ever, I might want or need to use the DoubleCheck() function.
I have a huge number of grids, and every bit of time saved, is a real benefit, but I don't want to miss a critical grid solution either.
Given this situation, is DoubleCheck() needed? Are there grids that would be unsolved or solved incorrectly, without this function?
Thanks. |
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| briturner
| Joined: 14 Oct 2008 | Posts: 75 | : | | Items |
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Posted: Wed Feb 04, 2009 2:28 am Post subject: |
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Greetings,
The double check option was for my own use as I was testing various methods. It provided exactly what it sounds like, and independent double check. It does not serve any real purpose at this point. I would not use this option.
In a good news / bad news things. Version 0.6 is ready to be sent out. It has some more options, and more methodologies. it is faster than 0.5c in all my tests, though I did have a test build (0.5d) that was a little faster on the gen 500k test. The speed increases are not that large, but this is mainly a methodology and options build.
Code: |
Top 50000 Top 1465 Pearly6000 Sudoku 17 zeroth 600k Gen 500k bb puzzles
Sudocoo 2.656 0.578 2.031 123.609 48.859 dnf 1.453
fast_solv_9r2 5.000 0.421 3.203 4.593 55.859 28.921 1.515
Sudocoup 4.281 0.406 9.640 2.953 43.515 57.032 6.219
zerodoku v2 2.515 0.375 3.015 2.703 27.937 677.187 1.671
BB_Sudoku v0.1 1.982 0.224 2.108 1.856 22.263 528.890 1.206
BB_Sudoku v0.5c 1.432 0.075 1.317 0.935 14.795 3.275 0.803
BB_Sudoku v0.5d 1.354 0.073 1.229 0.919 13.388 1.811 0.752
BB_Sudoku v0.6 1.355 0.073 1.219 0.904 13.348 2.030 0.745
All times in seconds
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bad news, I am having a problem with my web host, and my pages are temporarily down. Once they get my site back up, I will post the latest build.
brit |
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| ChPicard
| Joined: 12 Mar 2008 | Posts: 82 | : | Location: Montreal, Canada | Items |
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Posted: Wed Feb 04, 2009 12:56 pm Post subject: Please add a save in file function |
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briturner wrote: | Greetings,
In a good news / bad news things. Version 0.6 is ready to be sent out. It has some more options, and more methodologies. it is faster than 0.5c in all my tests, though I did have a test build (0.5d) that was a little faster on the gen 500k test. The speed increases are not that large, but this is mainly a methodology and options build.
brit |
Please add a "Save in file " function, very useful to verify validity of a big batch of sudoku grids. Now I am using sudoku from gsf because it has more options available.
Thank you. |
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| briturner
| Joined: 14 Oct 2008 | Posts: 75 | : | | Items |
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Posted: Wed Feb 04, 2009 7:23 pm Post subject: |
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Greetings,
I also use gsf's sudoku program and encourage other people to use it. His program is far more developed then mine, and has many more features that I do not plan on ever implementing.
I have added the ability to specify an input file, and output or append the results to another file. These were originally added so I could use the debugger since piping is difficult to use when debugging. They are not documented in the small help output (same for the double check and stats info), since they were intended for developer use.
Once I get my sites rehosted, I will post the files. You will want to look at the -I for input, and either -O or -A for output, see if they help you.
brit |
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| briturner
| Joined: 14 Oct 2008 | Posts: 75 | : | | Items |
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Posted: Thu Feb 05, 2009 3:06 pm Post subject: |
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Greetings,
I mostly have my web sites back up. The sudoku files did not transfer, and the dns may not have updated yet, but the most recent solver of mine is at http://www.tttarabians.com/bb_sudoku_v06.zip.
brit |
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